Piggy Oink & Hold cover

Piggy Oink & Hold

Slots · pixi

Toys spin on a 3×3 playroom field and pay on one line.

  • Desktop
  • Portrait

This title opens on request. Ask for a demo or enter your access code.

Max win
×1,000

About the game

Three Coins start Hold and Oink, where every coin locks with its prize, and every Coin that lands fills the piggy bank. Three Hammers spin the piggy wheel: a Hammer wedge smashes the piggy and pays out its whole pot. When one step of a reel would make a win, the game offers a nudge. Win up to x1,000 the bet.

  • Three Robots pay on the middle line
  • Every Coin that lands fills the piggy bank
  • A Hammer wedge on the bonus wheel smashes the piggy
  • Mega Win
  • Up and Down buttons step a reel to pull a win onto the line

Paytable

Wins are multiples of the line bet

  • Robot
    3×
    ×100
  • Teddy bear
    3×
    ×50
  • Drum
    3×
    ×25
  • Baseball glove
    3×
    ×15
  • K
    3×
    ×10
  • Q
    3×
    ×7
  • J
    3×
    ×5
  • Yo-yo
    3×
    ×2
  • Crayons
    3×
    ×1

Special symbols

  • BonusCoin

    Three on the middle line start Hold and Oink; every Coin that lands also fills the piggy bank. Pays nothing by itself.

  • BonusHammer

    Three on the middle line spin the piggy wheel, where a Hammer wedge smashes the piggy bank. Pays nothing by itself.

Paylines 1 line

How it plays

  • Spin - button or space bar; press again to fast-forward the reels. Bet - arrows or the bet list, with MIN and MAX.
  • Autospin - 5 to 500 spins or nonstop, optionally stopping on a single win or a balance change above a set amount; press again to stop.
  • Settings - volume, music and sounds. Help - rules and pays.
  • Nudge - press Up or Down on a reel to step it one cell, or a reel steps by itself after 15 seconds.
  • The piggy bank keeps its pot from spin to spin until a Hammer wedge smashes it.
  • Hold and Oink respins play by themselves.
  • If the connection drops mid-spin, the result still stands and is credited the next time the game opens. Malfunction voids all pays and plays.

Hold and Oink

Three Coins on the middle line start Hold and Oink with 3 respins. Every coin that lands locks in its cell with a prize written on it and sets the respins back to 3. The round ends when the respins run out or all 9 cells hold a coin, and it pays the sum of every coin.

Hold and Oink
Hold and Oink

Smash the piggy

Every Coin that lands, in the base game and in Hold and Oink, fills the piggy bank. Three Hammers on the middle line spin the piggy wheel of 8 wedges, 4 of them Hammers. A Hammer smashes the piggy bank and pays its pot, up to x1,000 the bet. An empty wedge ends the bonus with no win, and the bank keeps filling.

Smash the piggy
Smash the piggy

Nudge

When one step of a reel would make a win, the game may offer a nudge: Up and Down buttons appear on the reels, and pressing one steps that reel one cell to pull a win onto the middle line. Left alone for 15 seconds, the reel is stepped for you.

Paylines

One line across the middle row, three in a row from reel 1. Pays × the bet.